Classes
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namespace btu
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namespace bsa
- struct AllowedPath
- class Archive final
- class File final
- struct PackSettings
- struct UnpackSettings
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namespace common
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namespace detail
- struct bind_back_fn
- struct bind_back_fn_
- struct Cards
- struct Error
- class Exception
- class InvalidUTF8 final
- struct is_mutable_lambda
- struct is_mutable_lambda_helper
- struct is_mutable_lambda_helper<Ret(Class::*)(Args...) const>
- struct is_mutable_lambda_helper<Ret(Class::*)(Args...)>
- struct is_variant_member
- struct is_variant_member<T, std::variant<Ts...>>
- class Lazy
- struct Overload
- class synchronized
- class update_guard
- class UTF8Iterator
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namespace detail
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namespace esp
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namespace detail
- struct PluginFieldHeader
- union PluginRecordHeader
- struct RecordHeader
- struct EspErrCategory final
- class FailureSourceCategory final
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namespace detail
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namespace hkx
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namespace detail
- class AnimExeInfo
- struct AnimErrCategory final
- class AnimExe
- class FailureSourceCategory final
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namespace detail
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namespace modmanager
- struct ModFile
- class ModFolder
- class ModFolderIterator
- class ModFolderIteratorBase
- class ModFolderTransformer
- namespace nif
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namespace tex
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namespace detail
- struct StringFormat
- struct BestFormatFor
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class CompressionDevice Recommended way to use is to make it static.
- struct AdapterInfo
- class CrunchTexture
- struct Dimension
- class FailureSourceCategory final
- struct GuessBestFormatArgs
- struct Settings
- class Texture
- struct TextureErrCategory final
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namespace detail
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namespace bsa
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namespace detail
- struct variant_switch
- struct variant_switch<0>
- namespace nlohmann
- struct std::is_error_code_enum<btu::esp::EspErr>
- struct std::is_error_code_enum<btu::hkx::AnimErr>
- struct std::is_error_code_enum<btu::tex::TextureErr>
- struct std::is_error_condition_enum<btu::esp::FailureSource>
- struct std::is_error_condition_enum<btu::hkx::FailureSource>
- struct std::is_error_condition_enum<btu::tex::FailureSource>